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Sins of a solar empire vs homeworld 2
Sins of a solar empire vs homeworld 2








sins of a solar empire vs homeworld 2

The Novalith cannon, Kosturas cannon and Deliverance engine have no real equivalent in EVE, but I'm not sure how you'd put them in and if would even be a good idea.

sins of a solar empire vs homeworld 2

Broadcast nodes are like the TCU's in a way, Trade stations I suppose would be the custom offices, refineries are incorporated into POSses and stations. Phase jump inhibitors maybe, making it last longer before a ship reaches warp, although cyno jammers could be considered Phase jump inhibitors. Granted the Sins starbases are a little cooler than just a big bubble surrounding a stick with other stuff floating about. Titans, Capitals, Starbases, Ships are all already in the game. Well one can wonder what isn't in EVE already that is in Sins.










Sins of a solar empire vs homeworld 2